Changes touching this path

  • the hero gets its field: two plumes converge and merge over 210 frames, then the loop stops, the canvas hides and the GPU is released onto a 1.7 KB twin that was already underneath it, and a test refuses the day the twin and the shader that made it stop matching b3f716f7 · dbf3dbe6…
  • the hero field stops being able to stall: a wall-clock backstop settles it when requestAnimationFrame is not merely throttled but stopped, a context-lost handler falls back to the twin instead of a blank canvas, and the entrance duration is documented as the 1.75 to 7 second range that frame counting actually produces 8cac2aa2 · dbf3dbe6…diff

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