Changes touching this path

  • the land gate stops watching only what a run produces and starts watching what it does, because two work counters now ride the untimed batch it was already measuring so they cost no fixture, no repetition and no workload_id move and orphan no baseline, while the twelve opt-in timings stay ungated on the argument that a timing is dropped by the load policy exactly on the busy machine a land runs on, and the count feature stays off by default because turning it on in a manifest was measured to change the loot.exe a plain workspace build produces (#1602) f641ea1d · dbf3dbe6…

Renames are not followed. loot's tree maps a path to an address, so a rename is a delete and an add. This list is the history of the name, not of the bytes.