Changes touching this path

  • Extract loot-codec + wasm core; de-risk the in-memory SDK boundary (#423) Slice 1 (the tracer bullet) is a multi-session build; this lands its riskiest integration — the Rust→WASM crypto/codec boundary — proven end-to-end, per the #381 "verify spikes before building" mandate. Spike result (ADR 0040): zstd-sys will not build for wasm32 (needs clang for its C), while aes-gcm/blake3/ed25519/getrandom-js do. So: - Extract `loot-codec`: a no-fs, wasm-buildable crate holding the byte format, sync-bundle codec, sealed content (AES-GCM + blake3), and the leaf types (Oid/Visibility/RepoError/ChangeNode). loot-core depends on it and re-exports every item at its original path — a pure relocation, proven by the unchanged, still-green workspace (767 tests pass). - zstd is an optional loot-codec feature (default on for the native host; off for wasm). A new zstd-free `sealed::decrypt` single-sources the AES-GCM step so native `open` and the wasm core share decrypt code; public content is inflated host-side in JS. - `loot-wasm`: wasm-bindgen exports (bundle decode, decrypt, blake3 address) over a pure native-testable `core`, plus the minimal diskless identity (generate/fromSeed/publicKey) on ed25519 directly — not loot-identity, whose OpenSSH/passphrase machinery is native-only (#383). - Golden-parity harness (loot-wasm/tests/parity.rs) runs identical assertions natively and under `wasm-pack test --node`, freezing native-computed vectors; both green. Remaining for slice 1 (next sessions): the TS package, fetch transport + client-side path-scoping, host-side zstd, and the live-relay behavior suite. Refs #423, #421. ADR 0040. 491cf780 · dbf3dbe6…

Renames are not followed. loot's tree maps a path to an address, so a rename is a delete and an add. This list is the history of the name, not of the bytes.